There are also a few features that are specifically designed for animating 3D models, like blender. It's also a community-driven effort to support the development of CircuitPython modules and libraries for Arduino, and a collection of examples, tutorials and best practices. The intent is that this forum will be moderated by the community.ĬircuitPython is a free, open-source electronics prototyping platform for the Arduino platform. The plan is that this forum will act as a repository of CircuitPython content for the CircuitPython community - examples, tutorials, libraries and more. Technically, this one is more a forum than a blog. We have cameras (or cameras) and layers in Blender, but no timeline that you could see all your keyframes in the same time. The main problem with storyboarding in Blender is the lack of a timeline. This subject is near and dear to my heart, since I am one of the Blender artist behind BeamWorks dental dive and Hollywood. These 3D cameras will change the role of the director, no longer just controlling the camera, but also the animation, and the actors of the animated scene. It will be possible to look around a scene just as you can look around a real 3D space. In the future, with rigging and animation, the camera will become a 3D object, giving a 3D camera to an animated scene. Currently, in hand-drawn animation, the camera is essentially a flat 2D surface.
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